Hello there, my name is Romeo, young upcoming 2D/3D Generalist self-taught. What you be viewing is different genres of 3D/2D work also Foxial is the name of my website
( https://foxial.wixsite.com/foxial ).
You are going to see alot of folders without spoiling anything, i would like you to explore them. If you see (✔) at the folder, that folder has been completed which have 12 pieces of work. I'm really passionate, hardworking, dedicated self-taught Artist that loves to explore new and different content always passionate about learning/growing.
Don't be competitive, be more creative - RB
Self-Employed
New chapter: Teaching!
- Python Coding
- Mechanics / Robotics
- 3D Printing
- Hopefully Animation and more 3D!
Remote Work:
• Team Leadership
• Recruitment Networking
• Hiring and Interviewing
• Collaborative meeting with Team Leads
• Budget development
• Time-Management Schedules
• Technical vision to different pipeline methods
• Pre/Post Production line up to deadline
• Partnership with investors / sponsorship with publishers
• Market Dynamics
• Fundraising
• 3D support / Mentorship
Remote Work:
• Understanding fantasy creatures anatomy
• Knowledgeable in Rigify layers and IK/FK
• Reference gathering / animal studying
• Produce animation trailer
• Bring visual innovative creatures to life
• Follow cinematic director input and supervision guidance
• Development action mix of anticipation
• Demonstrate understanding in Blend-shapes / grouping
• Assemble scene project with animations in real time for testing
• Deep understanding of animation time-sheet of objects / particles
• Time-Management on Trello with deadlines
• Receiving and sending feedback for improvements with other animators
Link to Kickstarter
- https://www.kickstarter.com/projects/akumagamestudios/bonded-shackled-souls?ref=scueff&token=ff02b8b8
Remote-Work:
• Demonstrate horror characteristics
• Short Action Clips
• Executing exporting/ importing file to Unity for testing
• Keeping the "FPS" frames per second smooth as possible
• Working with facial expression
• Touch up / Cleanup tweaks
• Familiar with Character structure bone-rig and its flexibility
• Deep understanding of timing, momentum, weight and anticipation
• Use less frame animation due to mobile usage and performance budget
• Communication with teammates
• Taking critic for feedback improvements
• Understanding camera language angles / storyboards
Remote Work:
• Creating 3D hard surface assets
• Texturing in Substance Painter
• Clean UVS and aligned structure geometry
• Proficient in Optimization for assets
• Following poly-count budget
• Working with team-members providing files/receiving pipeline
• Retopologize assets from High to Low
• Leadership 3D Mentoring
• Understanding topology from hard surface to organic
• Touch up topology and geometry fix up
• No Tris and N-Gons
• Taking new challenges of complicated assets and cleaning up
• Practical and Lecture teaching
• Creating educational curriculum booklets
• Workshops / Crash course for kids
• Educating young children about programming / 3D / VR / AR / Art and Animation
• Remote teaching
• Providing knowledge and skill of the industry to the younger generation of information technology
• Blender Animation teaching lessons in classroom
• Teaching every element about Key-frames, Bone Rigging, 3d modelling and Animation
• Video Editing, creating short small video clips of tutorial for kids to follow along
• Explaining how VR/AR working from Unity file to application on your phone
• Having wonderful relationship with my co-workers really build that team effort of trustworthy team player key element
• Reviewing children files and giving communication feedback for improvement
Remote-Work
• Junior 3D modelling hard-surface weapons
• Environmental Assets
• Expert Uvmapping
• Texturing in Photoshop then Substance painter
• Worked new IP K'nife Fight which released Steam
• Shading and Rendering in Unreal
• Translate 2d concept design into 3d assets
• Verify the quality with my Lead and receive feedback for improvement
• Understanding different types of pipelines for saving storage when exporting textures
• Key milestones and check lists of tasks to meet on deadline
• Always expanding my skillet and asking questions about each design
• producing alpha map textures
- Published K'nife Fight on Steam (https://store.steampowered.com/app/1243290/Knife_Fight/)
- Published Static on Steam
(https://store.steampowered.com/app/1043560/Static/)
Remote-Work:
• Modelling from 2d art transferring to 3d
• 3D Measurements
• Communication skills
• UVmapping Skills
• Demonstrate Unique design
• Responsibilities for cutting on budget poly-count
• Character design in Zbrush
• Voice call with concept artist
• Texturing in Substance Painter
• Hard-surface Modelling
• 3D Asset modeller
• VR Mentoring
• Maintenance and performance
• Unreal Engine 4 pipeline
• Providing feedback and improvements
• Understanding 3D Texture resolutions
• Texture Pack Maps
• Providing my 3d knowledge to upcoming artists
• Understanding 3d plugins
• 3D sculpting high detail assets
• Basic Fundamental Animation
• Rigging structures
See No Evil Teaser- https://www.youtube.com/watch?v=D_CcWOOFH6w
Published on Itch.io - https://binchickenstudios.itch.io/see-no-evil
Remote-Work
Interior Design / Assets
Did mostly at my uni for some friends/students then moved on to Freelancer.com later
Mobile Development / Lowpoly Assets