Website powered by
Romeo Basil (Foxial)
Romeo Basil (Foxial)
Hobbyist Generalist
Sydney , Australia

Summary

Hello there, my name is Romeo, young upcoming 2D/3D Generalist self-taught. What you be viewing is different genres of 3D/2D work also Foxial is the name of my website
( https://foxial.wixsite.com/foxial ).
You are going to see alot of folders without spoiling anything, i would like you to explore them. If you see (✔) at the folder, that folder has been completed which have 12 pieces of work. I'm really passionate, hardworking, dedicated self-taught Artist that loves to explore new and different content always passionate about learning/growing.

Don't be competitive, be more creative - RB

Skills

3D ModelingWeapon ModelingHard Surface ModelingHigh-poly ModelingLow-poly ModelingDigital SculptingUV MappingRetopologyTexturing3D AnimationHair/GroomFacial RiggingRiggingPoseingLighting/ShadingRenderingCompositingFinal ImageLevel DesignWeapon DesignEnvironment Design3D PrintingPhotogrammetryEating popcornStop MotionAssetsGame DesignMotion CaptureFacial Rigging & AnimationRemote WorkMelee Weapon ModellingGraphic DesignGame Studio TitlesVideo EditingMaterial CreationScreenwriting2D

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Unfold 3D
Unfold 3D
MakeHuman
MakeHuman
Mudbox
Mudbox
AutoCAD
AutoCAD
Revit
Revit
Inventor
Inventor
Fusion 360
Fusion 360
SketchUp
SketchUp
LayOut
LayOut
Style Builder
Style Builder
xNormal
xNormal
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Adobe Substance 3D assets
Adobe Substance 3D assets
Substance Player
Substance Player
PixaFlux
PixaFlux
Snipping tool
Snipping tool
Krita
Krita
SketchBook Pro
SketchBook Pro
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
Muse
Muse
Lightroom
Lightroom
Encore
Encore
CLO
CLO
CLOShowPlayer2
CLOShowPlayer2
Marvelous Designer
Marvelous Designer
Sketchfab
Sketchfab
Photoscan
Photoscan
Spriter
Spriter
Gale
Gale
Silhouette
Silhouette
Amberlight 2
Amberlight 2
Creature
Creature
P4V
P4V
Cura
Cura
UPStudio
UPStudio
celtx
celtx
Sweet Home 3D
Sweet Home 3D
obs
obs
TopoGun
TopoGun
Vue
Vue
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Knald
Knald
Keyshot
Keyshot
Buildbox
Buildbox
Unreal Engine
Unreal Engine
Unity
Unity
Sublime Text
Sublime Text

Reel

Productions

    • Video Game
      K'nife Fight
    • Year
      2020
    • Role
      3D Artist
    • Company
      Dogwood Game Studio
    • Video Game
      Static
    • Year
      2019
    • Role
      3D Artist
    • Company
      Dogwood Gaming
    • Video Game
      See No Evil
    • Year
      2019
    • Role
      Mentor / Support 3D
    • Company
      Unnamed Studio

Experience

  • Founder / Lead Artist at Foxial
    Sydney, Australia
    April 2018 - Present

    Self-Employed

  • Assistant Instructor at Nexgen Codecamp
    Sydney, Australia
    May 2022 - Present

    New chapter: Teaching!

    - Python Coding

    - Mechanics / Robotics

    - 3D Printing

    - Hopefully Animation and more 3D!

  • 3D / Producer at Starlight Interactive Games Ltd *TM*
    Maidstone, Kent, United Kingdom
    August 2021 - July 2022

    Remote Work:

    • Team Leadership

    • Recruitment Networking

    • Hiring and Interviewing

    • Collaborative meeting with Team Leads

    • Budget development

    • Time-Management Schedules

    • Technical vision to different pipeline methods

    • Pre/Post Production line up to deadline

    • Partnership with investors / sponsorship with publishers

    • Market Dynamics

    • Fundraising

    • 3D support / Mentorship

  • 3D Animation at Akuma Game Studio
    Mexico City, Mexico
    August 2021 - February 2022

    Remote Work:

    • Understanding fantasy creatures anatomy

    • Knowledgeable in Rigify layers and IK/FK

    • Reference gathering / animal studying

    • Produce animation trailer

    • Bring visual innovative creatures to life

    • Follow cinematic director input and supervision guidance

    • Development action mix of anticipation

    • Demonstrate understanding in Blend-shapes / grouping

    • Assemble scene project with animations in real time for testing

    • Deep understanding of animation time-sheet of objects / particles

    • Time-Management on Trello with deadlines

    • Receiving and sending feedback for improvements with other animators

    Link to Kickstarter

    - https://www.kickstarter.com/projects/akumagamestudios/bonded-shackled-souls?ref=scueff&token=ff02b8b8

  • 3D Animation at Galactic Crows Studio
    Lasi, Romania
    September 2021 - November 2021

    Remote-Work:

    • Demonstrate horror characteristics

    • Short Action Clips

    • Executing exporting/ importing file to Unity for testing

    • Keeping the "FPS" frames per second smooth as possible

    • Working with facial expression

    • Touch up / Cleanup tweaks

    • Familiar with Character structure bone-rig and its flexibility

    • Deep understanding of timing, momentum, weight and anticipation

    • Use less frame animation due to mobile usage and performance budget

    • Communication with teammates

    • Taking critic for feedback improvements

    • Understanding camera language angles / storyboards

  • Touch-Up / Optimization Assets at HammerDown Games
    Richmond, British Columbia, Canada
    May 2021 - May 2022

    Remote Work:

    • Creating 3D hard surface assets

    • Texturing in Substance Painter

    • Clean UVS and aligned structure geometry

    • Proficient in Optimization for assets

    • Following poly-count budget

    • Working with team-members providing files/receiving pipeline

    • Retopologize assets from High to Low

    • Leadership 3D Mentoring

    • Understanding topology from hard surface to organic

    • Touch up topology and geometry fix up

    • No Tris and N-Gons

    • Taking new challenges of complicated assets and cleaning up

  • 3D Coach / Teacher at PIEX Education
    Sydney, Australia
    May 2020 - January 2021

    • Practical and Lecture teaching

    • Creating educational curriculum booklets

    • Workshops / Crash course for kids

    • Educating young children about programming / 3D / VR / AR / Art and Animation

    • Remote teaching

    • Providing knowledge and skill of the industry to the younger generation of information technology

    • Blender Animation teaching lessons in classroom

    • Teaching every element about Key-frames, Bone Rigging, 3d modelling and Animation

    • Video Editing, creating short small video clips of tutorial for kids to follow along

    • Explaining how VR/AR working from Unity file to application on your phone

    • Having wonderful relationship with my co-workers really build that team effort of trustworthy team player key element

    • Reviewing children files and giving communication feedback for improvement

  • 3D Artist at Dogwood Game Studio
    Sydney, United States of America
    October 2019 - February 2022

    Remote-Work

    • Junior 3D modelling hard-surface weapons

    • Environmental Assets

    • Expert Uvmapping

    • Texturing in Photoshop then Substance painter

    • Worked new IP K'nife Fight which released Steam

    • Shading and Rendering in Unreal

    • Translate 2d concept design into 3d assets

    • Verify the quality with my Lead and receive feedback for improvement

    • Understanding different types of pipelines for saving storage when exporting textures

    • Key milestones and check lists of tasks to meet on deadline

    • Always expanding my skillet and asking questions about each design

    • producing alpha map textures

    - Published K'nife Fight on Steam (https://store.steampowered.com/app/1243290/Knife_Fight/)

    - Published Static on Steam

    (https://store.steampowered.com/app/1043560/Static/)

  • 3D Artist at Unfocused Entertainment and Production Studios
    Sydney, United States of America
    April 2019 - April 2020

    Remote-Work:

    • Modelling from 2d art transferring to 3d

    • 3D Measurements

    • Communication skills

    • UVmapping Skills

    • Demonstrate Unique design

    • Responsibilities for cutting on budget poly-count

    • Character design in Zbrush

    • Voice call with concept artist

    • Texturing in Substance Painter

    • Hard-surface Modelling

  • Mentor / Support 3D at Unnamed Studio
    Sydney, Australia, Australia
    January 2019 - December 2019

    • 3D Asset modeller

    • VR Mentoring

    • Maintenance and performance

    • Unreal Engine 4 pipeline

    • Providing feedback and improvements

    • Understanding 3D Texture resolutions

    • Texture Pack Maps

    • Providing my 3d knowledge to upcoming artists

    • Understanding 3d plugins

    • 3D sculpting high detail assets

    • Basic Fundamental Animation

    • Rigging structures

    See No Evil Teaser- https://www.youtube.com/watch?v=D_CcWOOFH6w

    Published on Itch.io - https://binchickenstudios.itch.io/see-no-evil

  • Concept Art / 3D Artist at Blindside Game Studio
    Sydney, United States of America
    February 2019 - April 2020

    Remote-Work

  • Mid 3D Artist at McKonnan
    Sydney, Australia
    January 2018 - March 2018

    Interior Design / Assets

  • 3D Artist at Freelance/Commission
    Sydney, Australia
    December 2017 - January 2018

    Did mostly at my uni for some friends/students then moved on to Freelancer.com later

  • Internship at Sweaty Chair
    Sydney, Australia
    November 2017 - December 2017

    Mobile Development / Lowpoly Assets